-
HEY TUMBLR, LET’S PLAY A GAME
To play this game, go to MapCrunch, select “hide location”, make sure you have all countries unselected, and click go. What this will do is drop you in a random part of the world. It’s as if you woke up on the side of a road in an unfamiliar country. The goal of the game is to find your way to an airport so you can return home.
Bonus Hard Mode: No using outside sources, and that includes using google maps to figure out your location from signs or landmarks
…I had plans today but now.
THE AIRPORT GAME IS BACK.

Holy shit it just dumped me outside the coliseum i think i actually remember where the airport is
NOT AGAIN
I AM LOST IN THE MIDDLE OF NOWHERE IN GERMANY!!!
I got left in the middle of no where, I think I’m in Denmark, but there is literally one road so I just keep following it! I’ve found bikers so I have to be near civilization right?
This is probably the closest I’ll ever get to going on an adventure
Are we seriously doing this again
Some of us are lucky, apparently -
My first try left me here.
I’m on the Transfagarasan (Top Gear’s Best Road in the World), looking south, near the Mountain Rescue Base and the Balea tunnel, and I know I have 54km to the airport in Sibiu if I just head to my right… And what a scenic place to be, too.
What a marked difference from my last try, which saw me trudge for two hours along a deserted South African road until I finally managed to locate (by sheer luck) the airport belonging to the Sishen Mine (or so the sign said)…

(via codythemaverick)
Posted on February 18, 2013 via I'm on your tab with 154,808 notes
Source: epochayur
-
Here’s another thing I drew lately, this is a suggestion for a Warhammer 40K SPG a friend has in the works. He originally asked for ideas regarding the ammunition hoist and I ended up giving suggestions for the overall look of the thing, because I enjoyed working on it.
Here are some work-in-progress pictures of the thing.
-
I’m finally updating this thing again, but since I’m still not out of the woods yet regarding my Master’s degree (aced the first stage, the next one will roll around on July the 6th) this tumblr is still on a random update schedule. I do have some new stuff to show you though, like this comic I drew for a contest over at World of Tanks, a great free MMO game which is surprisingly addictive and surprisingly polished for the matter.
Most of the comic is designed to operate as an inside joke for those who are familiar with this game, but I’ve been told even people who never heard of it in their lives had a hearty laugh out of it.
Also, it’s a little shorter and I fear more disjointed than I originally wanted, due to an arbitrarily short deadline imposed by the contest organisers, I believe as a result of corporate meddling…
The file is 1000px wide, be sure to click on it for full view!
-
In order not to split the pieces over too many days, I’ve decided to post Sunday’s update today (Friday), since it relates directly to the subject of yesterday’s post.
Long story short, these are the “attack and abilities cards” for the game I posted yesterday and which is located here.
-
Since we’re on the subject of boardgames, here is another one that I devised and drawn as a present for for my sister’s birthday a few years ago. It’s a two player game about the covert war waged under our noses between aliens and cattle. The rules are pretty simplistic in their design: each player assumes command of up to three characters from a total of five, each with unique abilities and attacks. The characters are completely identical in their roles and attributes for the two sides, the only differences being in artwork.
Once those character are chosen, battle is waged by choosing one attack/ability card for each character and placing it face down in front of them. Those cards are then simultaneously revealed and the damage calculated by rolling two d6 (standard six-sided die) and checking the resulting number against the value inscribed on the card, while any resulting loss of HP (hitpoints) is recorded onto a slip of paper. Once a character has been killed (either through loss of HP or special abilities) it is removed from play and the player must choose a new character to replace it. Once all the characters are exhausted, the player with remaining living characters is declared the winner.
The characters themselves are, as follows:
-basic “grunt”, cow/alien, with a well rounded medium damage attack (milk squirt/ray gun), insult (minimum damage but requires no skill check) and the ability to “dodge” attacks against it that turn, including assassinations (usually immediately fatal). Due to their innate flightiness both cows and aliens take lower damage from the attacks of the xenomorph or raging bull.
-spy. Master of disguise, it uses guile and deceit to reach its goals. While the main attack is assassination, which is immediately fatal to any character (except those with the ability to dodge) another interesting ability is infiltration, which forces the opponent to reveal their attacks for the round first, allowing you to readjust your strategy. A third ability is counterspy, which can only be activated if the enemy spy is in the game and, which, for a relatively large skill check immediately executes the opposing spy. Spies are extremely vulnerable to the basic attack of the cow/alien and take double damage.
-The raging bull/xenomorph is the “heavy” of the team, both able to deal devastating damage and resilient enough to absorb punishment. The basic attacks are horns/tail, a high damage but high skill check attack, hooves/teeth, a slightly lower damage, but also lower skill check attack and rampage/berserk, which is an area attack designed to deal damage to all opposing characters at once. Because of their sturdy build the raging bull/xenomorph are impervious to the basic attack of the grunt and only take half damage from attacks levelled at them by their opposing number.
-The commander”/queen are the puppet masters of the outfit, and, as such, all their attacks and abilities are a bit indirect. They consists of “inspire”, which adds to each friendly attack for that turn, “shelter/force field”, which subtracts from enemy attacks and air strike/ufo beam, an area attack a bit more powerful than that of the raging bull/xenomorph for the same skill check. Because of their command positions and therefore lack of physical toughness, the commander/queen are particularly affected to the attacks of the “heavies”.
-the final character is the “brains” of the team, the scientist/tech. Their protective garb allow them to take only half damage from the basic grunt attack, but they lack an actual offensive capability, being instead relegated to a support role. Their abilities include first aid, which heals a number of HPs on each friendly character in game, “revive/cpr” which brings back a previously dead character and “analyze/probe”, which boosts all friendly attacks for that particular round.
-
These are Star Wars inspired game pieces (for a game called Djambi) I drew for the birthday of a friend of mine.
There are four teams and and the characters are (left to right, top to bottom):
Sith (red): Darth Sidious (Emperor Palpatine), Darth Maul(EpI), Darth Nihilus (KOTOR II), Darth Traya (Kreia - KOTOR II), R7 series astromech droid, a random Sith.
Alliance (blue): Princess Leia, Han Solo, Chewbacca, Admiral Akbar, R2D2, random Alliance trooper.
Empire (yellow): Darth Vader, Boba Fett, General Piett, Admiral Veers, an imperial R5 astromech, a random stormtrooper.
Jedi (green): Yoda, Luke Skywalker, Meetra Surik (Jedi Exile, KOTOR II), C3PO, R4 series astromech droid and a random twi’lek jedi, modeled after Aayla Secura (expanded universe, Ep II, III)
-
A rainy drawing for a rainy day, drawn back in 2010.
As anybody who has been in a combat situation can vouch, war includes a lot of marching around the countryside in appalling weather…
Luckily, after the first 10 minutes or so, when you’re completely drenched, you tend to just ignore the rain and keep going. Even better, the Adrian helmet is very light and helps keep your head dry while the woollen material of the uniform retains heat even when wet, so you’ll be warm as long as you keep moving.
Still, it’s not a pleasant experience to find yourself in a sudden rain squall with 20 miles to go, especially since your boots are now miniature aquariums and will be wet for the next week or so… -
The photo I was supposed to upload on Sunday is four hours late, but here it is:
It’s supposed to be a birthday piece for my friend tTtroy, whose birthday was this weekend.
Happy Birthday!
A while ago we had a discussion about anthropomorphic cats with MP5s and I remembered I had drawn this piece for my sister’s birthday, all the way back in 2004 (it’s been water damaged, that’s why it looks like that).
Some time later, tttroy went to a contest and drew this, so I took the liberty of “borrowing” said character for this birthday present, and here is the result…
Since the original was BW, I settled for whatever colours looked best. I initially wanted to give our protagonist a Bundeswehr para beret (same, but maroon in color), but it didn’t look right with the rest of the palette, so I settled for an infantry one instead.
Also, as a joke, the guard who is about to piss itself in fear is wearing a multicam tactical vest and patches from my airsoft group…
Also, in case you know a thing or two about guns and you’re interested, the weapons are a MP5N with added suppressor for the guard and MP5SD6 with a small plastic pony attached for the main character… -
Updating shedule.
It has become painfully clear, that, with my current workload I can no longer afford to update this every day, since that entails trawling old sketchbooks for worthwhile drawings, scanning and setting them up for publication which uses up an unexpectedly large amount of time, so I will be knocking down the updates to this blog from daily drawings to two each week, on Wednesday and Sunday until at least the middle of April, so for about a month starting now.
-
A further view from the Volcano Exclusion Zone, The monastery of Bejesh, one of the foremost centres of learning, situated at the zone’s edge, overlooking the town of Chatral and the Gulf of Benuz, on the Inner Sea.
This drawing is closely based on the imagery of a dream.









